Pathfinding in Unity Udemy

Pathfinding in Unity by Wilmer Lin

The Pathfinding in Unity course is undoubtedly the most interesting and the most sought after by those seeking to specialize in Game Development.

implementing A* search and graph search algorithms in Unity

Also, keep in mind that Wilmer Lin, professor of the course, is an excellent professional with worldwide recognition.

Therefore, if you want to study and learn more, we recommend that you start this udemy course right now.

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Pathfinding in Unity Udemy

What is the Pathfinding in Unity course about?

Description This course is designed for intermediate users of Unity (see the Prerequisites for specific topics you should be familiar with before joining). Though Unity comes pre-packaged with an excellent pathfinding system, we explore beyond using a black box to calculate paths through your game levels. Pathfinding and search algorithms are a core component of game development.  If you want to level up your skills, enroll today and dive into implementing your own version of A* search! Through a carefully crafted set of lectures we learn search algorithms, starting with Breadth-First Search, diving in Dijkstra’s algorithm and culminating with the industry-standard A* search for pathfinding. All concepts are presented with easy-to-understand visuals! Some other bonus features of those course: learn to use text files or texture maps to drive level data in Unity learn how to implement a priority queue (binary heap) in C# learn to structure a small project using the MVC(Model View Controller) design pattern

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Course dictated by Wilmer Lin

Wilmer Lin is a 3D and visual effects artist with over fifteen years of industry experience in film and television. He has trained tens of thousands students over the course of a decade.

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